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1. 60 fps restriction - why? - in EVE General Discussion [original thread]
Originally by: Lt Angus I love this thread I bet half these guys paint stripes on their cars to make them go faster Hey, that actually works. Cars with stripes appear to move faster to the observer (the stripes look like motion blur...
- by Henry Loenwind - at 2009.05.05 15:12:00
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2. 60 fps restriction - why? - in EVE General Discussion [original thread]
Originally by: Kyra Felann lower framerates like in movies look smooth to the eye because of motion-blur, which most games don't have. I feel I need to qft this fact again. The human eye LOVES motion blur. It evolved in (or was constr...
- by Henry Loenwind - at 2009.05.05 15:11:00
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3. 60 fps restriction - why? - in EVE General Discussion [original thread]
Originally by: Onus Mian Can you eyes even see things changing at faster than 60fps? Its been a while since I did that at school but from what I remember the rate at which pigmants in your eye can be replaced limits how many frames you'd s...
- by Henry Loenwind - at 2009.05.03 22:23:00
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4. 60 fps restriction - why? - in EVE General Discussion [original thread]
(4d) vsync on, tripple buffering A third buffer is added---how does that help? This helps agaist both problems noted under 4c. It allows the rendering part of the GPU to continue rendering all the time. There may be a frame in the first buffer th...
- by Henry Loenwind - at 2009.05.03 22:13:00
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5. 60 fps restriction - why? - in EVE General Discussion [original thread]
(2d) Hz Non-linked displays (usually) operate at a fixed rate. So a LCD will display 60 frames per second, regardless of the input signal. It may announce to the PC that it can process data at 59, 60 and 75 Hz, but it will display at 60. To my kn...
- by Henry Loenwind - at 2009.05.03 22:12:00
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6. 60 fps restriction - why? - in EVE General Discussion [original thread]
O come on people, you are mixing a LOT of things in this discussion. (1) What can the eye see (1a) Flicker Definition: "Flicker" is when the screen goes dark after a frame has been shown. The eye can see flickering up to very high rates. At ab...
- by Henry Loenwind - at 2009.05.03 22:11:00
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7. Standalone Eve - But with local folders/files :D - in EVE Technology Lab [original thread]
I've been using this for ages: exepath := '..\eve.exe'; param := '/end /LUA:OFF'; cwd := GetCurrentDir(); appdata := cwd + '\Application Data'; allusers := cwd + '\ALLUSERSPROFILE'; mkdir(cwd + \My Documents'); mkdir(appdata); mkdir(allus...
- by Henry Loenwind - at 2009.04.30 18:05:00
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8. Windowed helper - in EVE Technology Lab [original thread]
Originally by: Rick Dentill Eve Launcher works just fine in Vista, just run the program, setup your clients, and just use the game icon to launch instead of the eve launcher launch button. It will run your clients in the windowed mode you ...
- by Henry Loenwind - at 2009.04.06 01:49:00
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9. Windowed helper - in EVE Technology Lab [original thread]
Originally by: Pharago Originally by: Henry Loenwind I think this is the fifth or sixth program to do this. If you need multi-monitor support and/or want the titlebar and window border removed from the EVE window, or need to repos...
- by Henry Loenwind - at 2009.04.06 01:43:00
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10. Windowed helper - in EVE Technology Lab [original thread]
Originally by: Arkhan Bayne the trouble with that is, you can run at your monitor's current (usually max) resolution, and have bits of the client off-screen Now guess why so many people decided to create a program like this one. The ya...
- by Henry Loenwind - at 2009.04.06 01:14:00
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11. Dual monitor of different sizes? - in EVE General Discussion [original thread]
No, it's not possible to combine 2 monitors with different resolution in the way needed for a 3D-application. At least none of the graphic card manufacturers have drivers that can do it. You cannot even combine monitors that are connected to diff...
- by Henry Loenwind - at 2009.04.06 01:02:00
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12. Windowed helper - in EVE Technology Lab [original thread]
I think this is the fifth or sixth program to do this. If you need multi-monitor support and/or want the titlebar and window border removed from the EVE window, or need to reposition multiple EVEs...: Use EVEMover Originally by: Decard S...
- by Henry Loenwind - at 2009.04.05 20:04:00
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13. New Blog: New Fitting Screen in Apocrypha - in EVE Information Portal [original thread]
Originally by: CCP Fendahl The workflow was actually designed around this: select modules from the left, fit them in the center and observe the effect to the right. I think you just hit a trap. For right-handed users this is the wrong ...
- by Henry Loenwind - at 2009.02.17 00:40:00
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14. New Blog: New Fitting Screen in Apocrypha - in EVE Information Portal [original thread]
What about this design: fitting1.jpg (Yes, it's drawn without skill, incomplete, and out of proportion---but the idea should be clear.) Originally by: Decard Sune on 23/03/2008 12:12:37 Carebear is a derogatory term used by those who ...
- by Henry Loenwind - at 2009.02.17 00:27:00
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15. ShiftWindow vs EVE Launcher - in EVE Technology Lab [original thread]
Originally by: Contralto Another utility to try. Evemover Thanks for mentioning it---I'm the author of this one. Although it has been around some time, I think it's the youngest of the EVE-specific mover tools. I created it because...
- by Henry Loenwind - at 2009.02.07 19:24:00
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16. Current Game Mechanic Exploit -10 sec pirates plundering in empire. - in EVE General Discussion [original thread]
Originally by: Superfailsauce The pirate runs the risk of running into a semi well fit barge and not popping it. "Not gaining something" is not risk. Risk is about losing something. So these pirates have a fixed investment (ships+fitt...
- by Henry Loenwind - at 2008.12.02 13:36:00
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17. Simple Request for Windowed mode - in EVE General Discussion [original thread]
Just a little decision help: EVEMON moves and stretches the EVE window, so that the window decorations will be outside the screen. However, if there are more than one monitor, the these decorations will be visible there. EVEMover will remove the...
- by Henry Loenwind - at 2008.11.19 12:42:00
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18. Oveur Lives: The Dev Blog - in EVE Information Portal [original thread]
Originally by: Dal Thrax On the lack of industrial content: Eve has one of the most involved crafting systems in any MMO. I worry that the emphasis on PvP combat, seemingly exclusive of all else, is leaving out one of the strengths of the ...
- by Henry Loenwind - at 2008.11.04 19:57:00
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19. Orca, what do you guys think? - in Test Server Feedback [original thread]
Edited by: Henry Loenwind on 25/10/2008 15:10:37 First: I am a maxed-out miner, got a maxed-out bonus character, have a Rorqual and oversee large scale (40 to 50 Exhumers) mining operations on a regular basis. I know what I am talking about. ...
- by Henry Loenwind - at 2008.10.25 15:10:00
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20. extended DT every day lately. - in EVE General Discussion [original thread]
Originally by: CCP Prism X For the same reason I restart my work- and home-station every now and then when things are getting a little sluggish. Now let's translate the Aussies' situation to your work day: 09:00 am: You start workin...
- by Henry Loenwind - at 2008.09.24 17:37:00
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